#pragma once
#include "Control.h"
#include "IEventListener.h"

class Label : public Control
{
public:
	Label() {}
	~Label() {}

	tstring GetClassName() override;
	bool OnInit() override;
	void Create(vec2 pos, vec2 size, UINT32 id) {
		this->pos = pos;
		this->size = size;
		this->id = id;
	}
	void OnDestroy() override;
	void Draw() override;
	void Resize(int w, int h) override;

	vec3 clrBk;
	string text;
};